Davey
Warp Driver'91
...yare yare...
Posts: 191
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Post by Davey on May 29, 2007 18:29:02 GMT -5
Junior heavy 164cm 72kg male 89 6 12 South Korea D B Tiger American Finisher Stardom Medium Low High Medium Medium Low Medium Low Medium High Partially Fast Medium Climb and Run Random SKIP THE REST!
Shooter
S 99 96 96 100 96
477(colours: see below) None None
S None None None
S Tracksuit Trousers(Black) Trunks Pattern(White/Black) None
S Elbow Pad(Red) None
S Elbow Pad(Red) Wrist Band(White)
Gloves(Red)
S Karate Gi(Black) Side Stripe(White) None
Male Trousers(Black) None None
Foot taping(Red)
Colours:
Skin: Default 5 Hair: 2,2,2/4,4,4/8,8,8/12,12,12 The rest are found on Park Hyun-Soo
Muay Thai Low Kick Muay Thai Mid Kick Hook Muay Thai High Kick (S)Jumping Back Spin Kick
Kenka Kick Kneel Kick Lariat
Back Spin Kick Shoulder Throw Manhattan Drop
Kenka Kick
Kneel Kick
None
Uchujin Plancha
Sledgehammer
None
Super Diving Foot Stamp Sledgehammer (S)One Foot Missile Dropkick Diving Headbutt
Cage Diving Headbutt
Knuckle Arrow Cyclone Whip Face Scratch Enzui Axe Kick Headbutt Belly-to-Belly Armwrench Kick Manhattan Drop (S)Kousoku Machinegun Kick Powerbomb Whip Biting Skewer DDT Powerbomb
Bozac Punch Enzui High Kick School Boy Side Buster Face Crusher Reverse DDT
Back Bozac Kick Overhead Kick
Standing Hold (F)Running Dangerous Kick
Reverse Half Prawn Hold Drop Headbutt(Bozac)
Double Arm Press Stomping(Head)
(S)STF Stomping(Back)
Running Kick
Guillotine Face Wash Turnbuckle Bomb
Sandwich Lariat
Sandwich Lariat
Avalanche Bulldog
3x Irish Whip
Guard Knuckle Arrow Guard Elbow Guillotine Choke
Head Scissor Punch
Face Punch Spinning Choke Powerbomb Whip
Waterwheel
Back Knuckle Arrow Back Elbow Doujime Choke Sleeper
Slip Under
Springboard Dropkick None
Outside Throw Powerbomb
Headbutt
Face Scratch
Back Elbow
Mic Appeal
Mic Appeal Hissatsu Appeal Ganko Muscle Appeal
4/4 8/6 4/5 2/3 3/4 3/4 7/7 2/2 3/5 6/7 1/2 1/8
Finisher: PTF Kick
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Post by OrochiGeese on May 29, 2007 20:15:17 GMT -5
Sweet, thanks dude I'm gonna load up FPR in the next day or two and start putting in the templates of both Parks No rush on the logic for Young Tae, I have plenty to do in the meantime ;D And you got me Young Tae's moveset REALLY fast so I appreciate that
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Davey
Warp Driver'91
...yare yare...
Posts: 191
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Post by Davey on May 29, 2007 20:33:04 GMT -5
Well I already had it done like... centuries ago. It was just a case of writing it doon.
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Post by OrochiGeese on Jun 4, 2007 0:17:33 GMT -5
Just to give a quick update: I just finished putting in Park Hyun-Soon a few minutes ago and am now getting to Young Tae's moveset
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Davey
Warp Driver'91
...yare yare...
Posts: 191
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Post by Davey on Jun 4, 2007 8:54:14 GMT -5
As I said before, I unfortunately can't test these and know for a fact, Park Hyun-Soo needs a logic tweak. This is unfortunately due to me not being able to test these edits out properly.
I think Park Young-Tae's logic is fine, but again, I've only really tested him a couple of times vs. Jimmy Cliff and Kazuki Katatama so the game might've just been nice.
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Post by OrochiGeese on Jun 4, 2007 15:56:32 GMT -5
So is it ok if I do tweaks on them if I see any issues? I won't touch the "striking while opponent dazed" category though cause I know you keep "front grapple" at 0% ;D
But aside from that, can I do tweaks as necessary to ensure they work with the other edits? I actually would like to give Hyun-Soo a few extra points, nothing major though.
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Davey
Warp Driver'91
...yare yare...
Posts: 191
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Post by Davey on Jun 4, 2007 16:21:12 GMT -5
YEAH! It's :coal:, as that's the idea any'ow.
Just try and keep him to his usual form, though. Stuff like the jumping knee breaker and back knee tackle should be done a lot, especially in the later going with the "impact" moves like Piledriver being used for weardown reasons and the Tiger Driver as a rare-ish pin attempt for the end and crap. I suppose it's impossible to do sim-wise, but he's more likely to win by referee stop than pin or make someone submit, but eh? Submission crit would make most sense, but that doesn't work as the moves don't CRITICAL! except like the knee kick which would look awful if it happened on a sim.
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Post by OrochiGeese on Jun 4, 2007 17:39:20 GMT -5
Just try and keep him to his usual form, though. Stuff like the jumping knee breaker and back knee tackle should be done a lot, especially in the later going with the "impact" moves like Piledriver being used for weardown reasons and the Tiger Driver as a rare-ish pin attempt for the end and crap. I suppose it's impossible to do sim-wise, but he's more likely to win by referee stop than pin or make someone submit, but eh? Submission crit would make most sense, but that doesn't work as the moves don't CRITICAL! except like the knee kick which would look awful if it happened on a sim. Yeah I wouldnt really modify anything like move logic unless I see overuse which is unlikely. I'm not sure how i can sim referee stoppage though in regular FPR matches. And its best to keep his CRITICAL! type for finisher only just so we don't see odd finishes. Though personally, i actually like seeing the knee joint kick CRITICAL! cause its a vicious looking end. I've seen it before and it looks nice actually But yeah, I don't anticipate too many changes. I haven't simmed him yet at all, just created him last night and put him on the new pack. I'll get a chance to sim him when I try to get his video match with Johnny Brooke in the next week or so and will let you know my thoughts
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Davey
Warp Driver'91
...yare yare...
Posts: 191
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Post by Davey on Jun 4, 2007 18:24:42 GMT -5
Oh, should also note that if he wins by pinfall, Neckbreaker and Tiger Driver(normal or avalance) are pretty much all he'll realistically pin with. I tried to get it as a Figure Four finish mainly, but I know FP has a thing aboot making it so submission finishes are rare unless you wanna be cheap aboot it.
I also reccommend changing his Fisherman's Suplex to a Fisherman's Buster, too. Means he'll have a big move, but the suplex ended in 3 counts a lot, and it shouldn't, so removing the auto pinfall was the only option.
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Post by OrochiGeese on Jun 4, 2007 18:51:52 GMT -5
Oh, should also note that if he wins by pinfall, Neckbreaker and Tiger Driver(normal or avalance) are pretty much all he'll realistically pin with. I tried to get it as a Figure Four finish mainly, but I know FP has a thing aboot making it so submission finishes are rare unless you wanna be cheap aboot it. I also reccommend changing his Fisherman's Suplex to a Fisherman's Buster, too. Means he'll have a big move, but the suplex ended in 3 counts a lot, and it shouldn't, so removing the auto pinfall was the only option. I don't mind seeing the fisherman suplex finish the match though, thats one of my favorite moves thanks to Mr. Perfect. But if i see him finishing TOO many matches, i'll change it to the buster. I'll keep an eye on it The figure four % is at a good one for it to finish matches, like right in the zone of having it happen once or twice a match or so. Should be just fine there. Really my only concern with Hyun-Soo is the points as the UBL guys tend to be a bit stronger as a whole. So if I see Hyun-Soo getting obliterated, I'll just up his offense a bit. Otherwise, most everything looked fine from a logic perspective. I may take away his avalanche tiger driver on low damage though but i'll see if he does it early too much or at all.
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Davey
Warp Driver'91
...yare yare...
Posts: 191
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Post by Davey on Jun 4, 2007 18:56:49 GMT -5
Av. Tiger Driver should be 0% at low damage... Unless I made a typo when typing the logic oot.
Well, the thing is, he's a 16 year old trainee. He's not meant to be great at the minute. He's basically had some basic wrestling drills in Korea before Dave picked him up on the Korean leg of Dave's Asian scouting tour. There's more dits to come from that tour, but outta them I only got Koga(no logic) and Watanabe(appearance only) at the minute.
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Post by OrochiGeese on Jun 4, 2007 19:05:30 GMT -5
I think there was a typo cause the template version I have (from the Dump) has each corner move happening at low damage at some %. But yeah I'll go ahead and adjust the avalanche tiger driver to 0% I won't boost his points to the same level as the others since he's not meant to be competitive with many of the top guys, but I'll just keep an eye out to make sure he doesn't get dusted in under 8 minutes ;D Also, can I just get a confirmation on some of his moves? The vast majority of the moves I had no trouble understanding either just by first glance or with the FPR pdf moveset guide. But these three had me a bit unsure: (S)Face Grab Neckbreaker - Is that the "Roll the dice" move? The swinging neckbreaker from behind? (F)Figure Four Hizagatame - Regular figure four right? Not the inverted one? Ghost Clutch - Not really sure what this one is ;D
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Davey
Warp Driver'91
...yare yare...
Posts: 191
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Post by Davey on Jun 4, 2007 19:39:34 GMT -5
Face Grab Neckbreaker is exactly what it says. I have no idea what Roll the Dice is, but if it is the move Dave has in back grab X, it is the right move. Figure Four is indeed a regular Figure Four. Ghost Clutch, no idea what the real or American name is, but the name of it in FP is "<Kanji for Ghost> Clutch(in English, written with katakana)".
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Post by Jason Blackhart on Jun 4, 2007 19:46:01 GMT -5
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Post by OrochiGeese on Jun 4, 2007 19:49:03 GMT -5
Ahhhh Wow, thanks for the pics, VERY helpful And thanks for the further info, JB!! The face grab neckbreaker is like the Rude Awakening, or HHH's "reach back" neckbreaker. The "Roll the Dice" move is too fancy for Hyun-Soo, i kinda figured that. The one you chose makes more sense. Thanks for the Ghost Clutch pic too, I'll make the necessary adjustments. Thanks for the clarification Now if I can also ask a few questions about Park Young Tae's moves too (S)Jumping Back Spin Kick - I think thats Booker T's spin kick, right? Uchujin Plancha - not sure which plancha that is. (S)Kousoku Machinegun Kick - there are 2 machine gun kicks listed in the pdf movelist. Is it the one that is a combination of kicks to the front or is it the one that ends with the kick to the back of the head? Hissatsu and Ganko Appeals - Both are taunts, but i'm not sure which ones they are. I had no problem with the rest of his moveset (and have him all done now basically except for the logic) but those ones were a bit tricky for me So yeah, Young-Tae is just about ready, i just need those move clarifications and the logic and he's ready for in ring COMBAT
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